Hi Ray,
Basically yes. The main thing is that the KMotionDLLs use Microsoft MFC which is only supported in VS Standard or higher (Free Express Version can not be used). Our releases are using VS2008 but they should upgrade without issues.
Regards TK
Group: DynoMotion |
Message: 6201 |
From: himykabibble |
Date: 12/2/2012 |
Subject: Re: Dynomotion, Visual Studio, and .NET |
Tom,
Are you saying the DLLs could be built using 2010 or 2012? If so, I could get rid of 2008 altogether.
Regards,
Ray L.
--- In DynoMotion@yahoogroups.com, Tom Kerekes <tk@...> wrote:
>
> Hi Ray,
>
> Basically yes. The main thing is that the KMotionDLLs use Microsoft MFC which is only supported in VS Standard or higher (Free Express Version can not be used). Our releases are using VS2008 but they should upgrade without issues.
>
> Regards
> TK
>
>
>
> ________________________________
> From: himykabibble <jagboy1964@...>
> To: DynoMotion@yahoogroups.com
> Sent: Sunday, December 2, 2012 3:01 PM
> Subject: [DynoMotion] Dynomotion, Visual Studio, and .NET
>
>
> Â
> Tom,
>
> I'd like to check my understanding:
>
> Building the KMotion DLLs and apps required VS2008, correct?
>
> But, for creating my own applications, I can use any later version of Visual Studio, right? I'd like to update to VS2012 for all my work other than building the DLLs.
>
> Regards,
> Ray L.
>
|
|
Group: DynoMotion |
Message: 6202 |
From: Tom Kerekes |
Date: 12/2/2012 |
Subject: Re: Dynomotion, Visual Studio, and .NET |
Hi Ray,
I don't know that I've tried that lately, but I wouldn't expect a problem.
Also the KMotionDLLs should need to be compiled unless you need to change them
for some reason.
Regards TK
Group: DynoMotion |
Message: 6206 |
From: himykabibble |
Date: 12/2/2012 |
Subject: Re: Dynomotion, Visual Studio, and .NET |
Tom,
I've only ever needed to re-compile the Interpreter, so incorporate my knee-based tool length compensation. But that gets linked into KMotion.dll, doesn't it?
Regards,
Ray L.
--- In DynoMotion@yahoogroups.com, Tom Kerekes <tk@...> wrote:
>
> Hi Ray,
>
> I don't know that I've tried that lately, but I wouldn't expect a problem.
>
> Also the KMotionDLLs should need to be compiled unless you need to change them for some reason.
>
> Regards
> TK
>
>
>
> ________________________________
> From: himykabibble <jagboy1964@...>
> To: DynoMotion@yahoogroups.com
> Sent: Sunday, December 2, 2012 3:23 PM
> Subject: [DynoMotion] Re: Dynomotion, Visual Studio, and .NET
>
>
> Â
> Tom,
>
> Are you saying the DLLs could be built using 2010 or 2012? If so, I could get rid of 2008 altogether.
>
> Regards,
> Ray L.
>
> --- In DynoMotion@yahoogroups.com, Tom Kerekes <tk@> wrote:
> >
> > Hi Ray,
> >
> > Basically yes.ÃÂ The main thing is that the KMotionDLLs use Microsoft MFC which is only supported in VS Standard or higher (Free Express Version can not be used).ÃÂ Our releases are using VS2008 but they should upgrade without issues.
> >
> > Regards
> > TK
> >
> >
> >
> > ________________________________
> > From: himykabibble <jagboy1964@>
> > To: DynoMotion@yahoogroups.com
> > Sent: Sunday, December 2, 2012 3:01 PM
> > Subject: [DynoMotion] Dynomotion, Visual Studio, and .NET
> >
> >
> > ÃÂ
> > Tom,
> >
> > I'd like to check my understanding:
> >
> > Building the KMotion DLLs and apps required VS2008, correct?
> >
> > But, for creating my own applications, I can use any later version of Visual Studio, right? I'd like to update to VS2012 for all my work other than building the DLLs.
> >
> > Regards,
> > Ray L.
> >
>
|
|
Group: DynoMotion |
Message: 6207 |
From: Tom Kerekes |
Date: 12/2/2012 |
Subject: Re: Dynomotion, Visual Studio, and .NET |
Hi Ray, Actually that would be in GCodeInterpreter.dll Regards TK
| | | | | |